Adaptive Learning App

EdTech, Adaptive Learning, Flipped-Classroom, Research, UX, Instructional Design
Project Overview
The goal of this project is to enable a self-regulated-learning experience, which is adapted to the needs and learning level of the learner. Firstly, in the "Lerneinheit" the knowledge and information is provided, using the flipped-classroom principle. Secondly, in the "Training" the knowledge and information is trained intelligent, taking the learners abilities into account. Lastly, in the "Klausur" the learned knowledge is further elaborated and send via E-Mail to the learner. For an effective learning experience, the results of the examination is elaborated in an active manner from the learner.


Use-Cases in Practice
Every learner has different learning levels, abilities and needs. Computer-based learning methods can tackle those challenges by providing an adaptive learning journey. By that approach, technology is used in a impactful and mature way, without compromising cognitive load by making the learner not think by its own anymore. Only if technology is used responsible, it can contribute to a better learning experience. Because at last, expertise can only be achieved through deliberated practice and this in fact can be enhanced and made more efficient by computer-based tools.